Each team will play their division rivals twice and seven other teams once. In this setup, randomizing the schedule between years is a must. For a ten team league with no divisions, the four best records making the playoffs are pretty standard. However, because luck is sometimes a cruel temptress, I like to have the fourth playoff spot set as a wild card for the team with the most points that was not one of the top three records. If you run a ten team league with two divisions of five, I would suggest sending the two division winners, a wild card for the best record not to win their division and the most points.
While a four team playoff bracket is straightforward with two games in week 15 and a championship game in week 16, there are other options to make it unique. One suggestion is two-week games. Weeks 13—14 and then the championship game in week 15— I love bye weeks for the top two seeded teams in week This assures your two best teams of at least playing for third place. One thing I always recommend is re-seeding after each round of the playoffs, just like the NFL. The highest seeded team always plays the lowest remaining seeded team.
Two 6 team division. Play everyone in your division twice and everyone in the other division once. So you end up with 16 games played like in the NFL. The two division winners make the playoffs and the two highest scoring remaining teams make the playoffs so record doesn't factor into it at all for the 3 and 4 seeds.
We have two weeks during the season when we play double headers, so that adds a wrinkle. I have more of a concern in most leagues with the playoffs than the regular season alignment or schedule. I think I like having it be a two week, four team battle royal where the team that scores the most points in Weeks 15 and 16 out of the 4 teams getting crowned champion. IMO, that makes it fairer to all the playoff teams and no one can complain that their team laid an egg in the playoffs or got a bum rap due to playoff seeding.
I commish a 14 team work league very competitive for a work league where we have two divisions of 7. By default, Yahoo has us play five of our divisional opponents twice, the remaining team once, and two teams outside the division once. Completely arbitrary and random.
I made a push to abolish the divisions prior to last season But it failed by vote then and again before this season. People just like the concept of divisions and continually playing the same teams. Division winners each get a bye and the remaining four spots are filled by best record. The problem is that when the schedule is weighted towards divisional play, the inequities between those teams will carry forward and you could end up with undeserving teams in the playoffs.
The way we are currently operating, our playoff teams are as follows total points is first tiebreaker :. Now, this really shows the effect that the randomness of H2H has on determining the qualifying playoff teams, but we're never going to abandon that. I do believe that this is enough to show we're compounding the problem by putting everyone into divisions and having an unbalanced schedule. Everyone plays each other once so the tiebreakers are points scored then head to head if tied with points.
Much, much simpler. I'm a fan of divisions unless you have 14 teams - With 14 teams you need 3 weeks for playoffs as usually either 6 or 8 will make it, which leaves 13 regular season games, which is perfect to play everyone once. With a smaller number of teams, you're going to have to play the same people more than once, so you may as well have divisions and have it organized that way for scheduling reasons.
Generally the "weak" division will only have one team coming out of it the winner of that division and, as others said, is no different than the NFL having an team or whatnot make it In my favorite, long standing league, which has 12 teams, we have never used divisions and love it.
The best teams generally make the playoffs and it makes for some exciting last few weeks, with anywhere from 2 to 5 teams typically all fighting for the same last playoff spot. The only possible drawback is scheduling, but that is very minor.
With our setup in that league, our regular season runs through week 14, so we have everyone play each team once weeks 1 through 11 and then randomly select 3 teams that are played for a second time weeks 12, 13, and You could also use this to your advantage if you have a division setup and are looking to move away from it because if you have any "rivalries" that have been built up from those divisions, you can just annually make those the games that are played twice per year, thus keeping the rivalry intact.
I play in both and enjoy both. Although the division leagues sometimes stack all the stronger teams in one division usually I'm lucky enough to be in it! I think divisions are a good thing when the teams in them are kept the same every year. It creates rivalries. It also causes more games each season to be extra meaningful. Without divisions, a contending team playing any other contending team is a big deal for its potential impact.
With divisions, a contending team playing any other contending team OR anyone in their division is a big deal. I don't think there is enough downside to divisions to be worth losing the rivalry factor. With a 12 team league, 3 division winners and 3 wildcards is generally enough to have the deserving teams in there. Sometimes a higher record team will be left out when a lower record division winner gets in, yes. But the few times I've seen that, it was as much a factor of that division having all good, even-strength teams who beat up on each other Can always set your seedings based on straight record if you prefer, so they needn't affect that.
I have mixed feelings over it. On the one hand, I like the idea of less than perfect teams having a shot at the playoffs under an NFL-like system. It keeps hope alive during the season if you get off to a bad start, allowing you to make moves in an attempt to manage your team into a playoff spot. On the other hand, I'm in a 12 team with 4 divisions of 3 each, with each division winner winning 40 bucks.
All 3 teams in my division are strong while another division is full of sub teams, and of course, we're seeing teams winning money and playoff spots while a couple of or teams being pushed out and not winning any cash back at all.
I don't think sub teams should be rewarded with prize money. The solution is so simple, but it gets ignored by most for fear of change. The answer is to use Victory Points to determine standings instead of record.
Use record as the 1st tie breaker. Victory Points removes the luck of the schedule, while at the same time, rewards teams that score a lot of points. You get the best of both worlds. In a typical 12 team league. The winning teams get 2 victory points and the losing teams get 0 victory points.
THEN, you take into consideration total points scored for the week. If you come in the top 4 of total points for the week, you get an additional 2 victory points.
If you come in the middle 4 of total points for the week, you get an additional 1 victory point. And if you came in the bottom 4 of total points for the week you get 0 victory points.
Enter a name for your league and fill out your desired settings. Websites will update their own league rules and schedules every year, but the general rule of thumb is you can start fantasy leagues as late as 4 weeks into the season. So if you love fantasy football and have missed the deadline, you can still start fantasy football late and play in a season-long league. Skip to content Helpful tips. May 3, Joe Ford.
The NFL uses divisions in real football , so why wouldn't fantasy do the same thing? If you're wondering what's the purpose for the divisions in fantasy football , let's talk about it! Not every league has divisions in fantasy football, but what's the reason for it for leagues that do have divisions? The simple answer is for an easy way to organize teams as well as tell who is going to make the playoffs. Most deep leagues leagues of more than 12 owners are divided into at least two divisions.
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